The Doodler Update: Week 29
At Week 29 we all are well stuck in to the production phase of our short getting shot after shot and version after version up onto the blog for critique. Stitch has been working hard on Scene 5 and believes he has got it to a half decent level (please see video above). This is not to say that this will be the final rendition of Scene 5 it still has to go through Alan approval so there will likely be more fixes… No rest for the wicked.
Sammy has been animating other 3D scenes while Chrissie has been left in charge of the 2D elements within our short. She has been creating nifty little cell animations and placing them onto planes which animate via the Maya timeline. It is quite a charming little world we have built so it is quite amazing to finally see characters engaging with each other in what was once storyboard roughs.
Above you can see some image highlights from our blog for this week (week 29). If you wish to see the posts themselves please visit the Polydoodle Pictures studio blog.
Alan Lighting Advice
Tutorial discussions this week were largely about our second pass animations (the videos in this post) in which Alan thought they were still mechanical in areas. With time running short team Polydoodle agreed to try to fix these for new designers. Stitch also managed to get a private chat with Alan regarding the lighting of the characters which was at times too dark or too faded when characters are lit/unlit.
The last video of this week is Sammy’s second pass animations for Scene 3 which follow her initial blocking passes (like Stitch’s Scene 5 – featured). Polydoodle do not have long until the end of their deadline so they are trying to divide their time between shots. This can make spending hour upon hour working on one shot an issue as we still have rendering times to consider within our 3 week timeframe.